tag:blogger.com,1999:blog-5579603274214264927.post8748043709537971801..comments2023-04-30T11:41:06.589-04:00Comments on Gaming Truths: Why are most games always delayed at the last minute?MadModMikehttp://www.blogger.com/profile/09457683193322509235noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5579603274214264927.post-58136083502519974502012-06-18T20:56:52.388-04:002012-06-18T20:56:52.388-04:00curious how numerous these consumers that they'...curious how numerous these consumers that they're targetting are. i never lose interest in a game based on anything short of changes they make that I don't like after the day I see a preview of it, or if a similar game comes out of nowhere and actually looks better.Hancockensteinhttps://www.blogger.com/profile/12022172579051016378noreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-9544851926733344612012-06-17T19:17:43.097-04:002012-06-17T19:17:43.097-04:00That's absolutely what happened. They didn'...That's absolutely what happened. They didn't want people to lose interest in the game nor have it compete against any other games so they delay it to meet their profit goals.<br /><br />It's despicable.MadModMikehttps://www.blogger.com/profile/09457683193322509235noreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-45508787975265338452012-06-17T19:10:25.106-04:002012-06-17T19:10:25.106-04:00do you think this is what happened with the new to...do you think this is what happened with the new tomb raider? the game, i believe, was gonna come out this year and then bam many many months later they say TR will come out.Mr Legionnoreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-47751768655676787732012-05-16T23:14:20.378-04:002012-05-16T23:14:20.378-04:00This article makes sense, and yes it does suck.. Y...This article makes sense, and yes it does suck.. Yes, it's commercial and gaming is a multi-billion dollar business now (that's a lot of dosh!). <br /><br />Shareholders make it financially possible for 'blockbuster' games to be developed. They look for a few things, the main being income and capital growth (US seems to be more about capital growth - hence why game developers rely on blockbusters generating ongoing income and at 'particular times' for reporting season). <br /><br />Like any form of entertainment - unless you develop something that's going to provide 'solid' income for years to come, you are only as good as your last hit. So maintaining the brand (goodwill) they will try to drag some releases out (hence why product mngers prefer 'specific' release times) <br /><br />I don't know the industry that well, however I can imagine that you would have to pay for;<br /><br />-Talent (good people don't work for free, remember?)<br />- Fixed costs (rent/hardware/servers etc)<br />- Marketing (including distribution/advertising/focus groups and what not)<br />- Legal (especially when devp patents, licensing etc - you'd be surprised as to how much it costs to create those T&Cs that most people ignore for any product, let alone protection of intellectual property). <br /><br />Now when you're creating a game that's catering to millions of people, you would want to have plenty of money to sort this out. Given the amount of pirating out there, the small developer would find it difficult to make ends meet (it's sad, but true).. <br /><br />I guess it doesn't help that some publishers rort their staff to line their own pockets, though I can't really comment on the politics inside the industry. The indie gaming industry is good in the way they leverage distribution through some of the big players without having to worry about all the major overheads - though some of them would get eaten up eventually. <br /><br />I have probably just pointed out the obvious, but if I held a share in one of these companies, yes selfishly I would also like to see a return.. Otherwise I'd just put my money into Google .. ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-22872617936014968492012-05-16T20:08:23.061-04:002012-05-16T20:08:23.061-04:00things like this and DRM, disc locked content sold...things like this and DRM, disc locked content sold as DLC, region pricing and other bullshit practices hurt the gaming. but my faith is restored thanks to things like kickstarter and humblebundle (and other indie bundles). Indie publishing is the soul of gaming. fair prices, money goes to developers and in many cases, (like humblebundle) charity and most important, really awesome and innovative games.Rapscallionhttps://www.blogger.com/profile/17382832608418168011noreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-65873051456062050262012-05-16T18:33:35.306-04:002012-05-16T18:33:35.306-04:00Hello Mad Mod Mike, I glad someone is making a blo...Hello Mad Mod Mike, I glad someone is making a blog about this. And you are right about the fiscal year. Shareholders are one of the many reasons why gaming is hurting today, not to mention they also DO not like taking risks....aka innovating. <br /><br />I might let you read it, while its not long, I wrote a paper on how Publisher abuse the copyright laws to make themselves more money on a developer's idea, while short handing the developer outright. I hope you go into that and finally expose the truth about IP's and copy right laws and how they abuse the vague nature of these laws.bladevalant546https://www.blogger.com/profile/12323798315709458909noreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-50689303813135196122012-05-16T17:54:58.301-04:002012-05-16T17:54:58.301-04:00Thank you for taking the time to comment, as it...Thank you for taking the time to comment, as it's good to hear more from developers in the field. As I said in the post not every game is like this, in fact there are quite a few that aren't, but the huge AAA games and games that are heavily promoted are the ones that get hit.<br /><br />I too am in the Game industry, I am not just some dude who has a thought. I have been involved in the Game industry as a Writer for over 10 years and I have simply grown sick of seeing the bullshit the bigwigs want to push onto the consumers.MadModMikehttps://www.blogger.com/profile/09457683193322509235noreply@blogger.comtag:blogger.com,1999:blog-5579603274214264927.post-14707035115839701682012-05-16T17:50:00.397-04:002012-05-16T17:50:00.397-04:00As a developer in the industry I would disagree. ...As a developer in the industry I would disagree. Every single game I have worked on has been delayed due one of two reasons:<br /><br />A) Bugs that are either introduced or discovered late in development, typically ones involving obscure driver/software combinations.<br /><br />B) Logistical issues like servers or distribution<br /><br />I have seen initial game release dates try and target something like a fiscal quarter to make accountants happy, but in reality the most of the release time considerations are made to make the marketers happy. So if the game is ready in the ballpark of something like christmas then they might hold onto it for a month or so.<br /><br />Now the sub-contractors or developers under contract do get potentially screwed by fiscal quarters. We could finish a game, we see the game ship, we can play the game...but it might be months before we get paid out on our contract because big companies will typically only do contract payouts four times a year.Anonymousnoreply@blogger.com